` and the controller-level `_selectedId` / `_selectedKind` / `_labelInputTimer` state. Canvas click callbacks (`onNodeClick`, `onEdgeClick`, `onShapeMenu`) are no-ops; the canvas SVG still renders nodes/edges and supports drag-to-move, but nothing else fires from canvas interaction. The keyboard Delete/Backspace shortcut is gone (use the `×` buttons).
- **Header hint updated.** "Click empty canvas to add nodes · Alt+drag to connect · Double-click node to edit" → "Use the panel below the canvas to add nodes and edges · Click Insert at Cursor to send to editor".
- **`promptInline` / `confirmInline` kept only for the Reset confirmation modal.** No more `window.prompt` / `window.confirm` paths in the bundle.
- **11 new tests in `tests/flowchart-controller.test.js`** — all 5 Add Node buttons create a node with the matching kind; node list re-renders one `
` per node with kind-select + label-input + delete; changing per-node kind updates the store; editing the per-node label updates the store; clicking per-node `×` removes the node; `+ Edge` button creates an edge; same-node connect is a no-op; edge list shows each edge with kind-select + label-input + delete; changing per-edge kind updates the store; clicking per-edge `×` removes the edge; subscribe re-renders both lists on every mutation.
## Version 4.10.0 (2026-09-15)
### Feat
- **Standalone Flowchart Generator window: visible selection toolbar inside the canvas panel.** Even after the v4.9.9 inline-modal fix, the user kept reporting "no fix still" because hidden right-click context menus and `window.prompt` calls remain unreliable in Electron renderer contexts. The bundle now ships a `` inside `#canvas-host` that _appears_ whenever a node or edge is selected and exposes the primary actions in plain view:
- For a selected node: 5 shape buttons (Process / Decision / Terminator / Subroutine / Document) — clicking one calls `store.setNodeKind(id, kind)` and re-renders. The active shape is highlighted.
- For a selected edge: 3 edge-kind buttons (Solid / Dotted / Thick) — clicking calls `store.setEdgeKind(id, kind)`.
- Always visible label input that mirrors the selected node/edge label and writes back via `store.setNodeLabel` / `store.setEdgeLabel` with a 100ms debounce.
- Red Delete button that calls `store.removeNode` / `store.disconnect` and collapses the toolbar.
- **Console-log diagnostics on every canvas event.** Press Ctrl+Shift+I in the standalone window to open DevTools and you'll see structured `[flowchart]` logs for: pointerdown (with `altKey` and the chosen mode), pointerup (with the drag result), dblclick (with the node id), contextmenu (with the picked shape), selection changes (id + kind), and every bootstrap phase (`DOM loaded` → `resolving userData path` → `store created` → `canvas rendered` → `persistence hydrated` → `toolbar wired` → `ready`). Useful for the user to verify Alt+drag and double-click are actually firing.
- **Preview-render pane shows an info card explaining the layout.** Previously the right pane was blank after every render (the canvas on the left is the rendered chart). Now it shows: "Visual chart is rendered on the left canvas panel. Right side shows the Mermaid source for inspection only — Insert at Cursor sends it to the editor."
- **`promptInline` / `confirmInline` kept as advanced fallback.** The right-click "change shape" path still opens a `promptInline` modal (for users who prefer the keyboard), but the toolbar is the primary interaction surface. Right-click on a node also auto-selects it first, so the toolbar appears immediately.
- **Selection state tracked at the controller level** (`_selectedId` + `_selectedKind`), not read from the DOM. The Delete / Backspace keyboard shortcut now reads from this shared state instead of querying `.flowchart-node.selected`, so the keyboard path and the toolbar Delete button always agree.
- **6 new tests in `tests/flowchart-controller.test.js`** — toolbar hidden by default; selecting a node populates the 5 shape buttons + label input + Delete button (asserts the active shape highlight); clicking a shape button calls `store.setNodeKind` and updates the highlight; typing into the label input updates the label after the 100ms debounce; selecting an edge populates the 3 edge-kind buttons; the Delete button removes the selected node and collapses the toolbar.
## Version 4.9.9 (2026-09-15)
### Fix
- **Standalone Flowchart Generator window: replaced broken `window.prompt` / `window.confirm` with an inline DOM-modal dialog.** Electron renderer contexts (the BrowserWindow hosting the standalone window) return `undefined` when `window.prompt(...)` or `window.confirm(...)` is called — meaning every shape menu, edge-kind change, edge-label edit, and reset confirmation silently did nothing. The bundle now ships two helpers (`promptInline`, `confirmInline`) that build a small overlay with a styled title, message, OK / Cancel buttons, and Enter / Escape / backdrop-click handling. The four call sites (`onEdgeClick` for kind + label, `onShapeMenu`, and the Reset click handler) are now `async` and await the helpers.
- New `window.FlowchartModals = { promptInline, confirmInline }` export on the bundle so jsdom tests can drive the modals directly without rebuilding the IIFE.
- 6 new tests in `tests/flowchart-controller.test.js` — OK / Cancel / Escape resolution paths for `promptInline`, OK / Cancel for `confirmInline`, and the `danger` flag renders a red "Delete" primary button.
## Version 4.9.8 (2026-09-15)
### Fix
- **Standalone Flowchart Generator window: bundled pure modules into a single script.** Even after the v4.9.7 `window.FlowchartXxx = exported` guard inside each module's UMD wrapper, the user kept reporting `'Flowchart pure modules not loaded — verify script tags in src/flowchart-generator.html'` in the standalone window's status bar. Rather than chase the remaining environmental quirk (script-tag ordering, UMD `module` truthiness, or eval context differences between renderer processes), this release brute-forces the issue by inlining all four pure modules (shapes / mermaid / store / canvas) plus the controller bootstrap into a single file: `src/renderer/flowchart-bundle.js`.
- New `src/renderer/flowchart-bundle.js` — one IIFE, ~720 lines. Sets `window.FlowchartShapes`, `window.FlowchartMermaid`, `window.FlowchartStore`, `window.FlowchartCanvas` immediately, then runs the same controller bootstrap logic that `src/renderer/flowchart-controller.js` exposes.
- `src/flowchart-generator.html` now loads exactly one script tag (``) instead of five. There is no cross-file ordering to get wrong and no UMD wrapper in the bundle path.
- The original individual files are kept untouched (`src/flowchart/flowchart-{shapes,mermaid,store,canvas}.js` and `src/renderer/flowchart-controller.js`). The legacy sidebar panel in `src/renderer.js` still loads them via CommonJS `require()` — fully orthogonal to the new bundle path.
- Internal name changes inside the bundle (e.g. `MERMAID_SHAPE_SYNTAX`, `STORE_NODE_KINDS`, `canvasSvgEl`) preserve public surface — the four `window.FlowchartXxx` exports match the v4.9.6 / v4.9.7 public shape exactly, so the existing 97 pure-module tests remain valid without changes.
## Version 4.9.7 (2026-09-14)
### Fix
- **Standalone Flowchart Generator window now loads (was: 'modules not loaded' fatal error).** Each of the four pure modules (`flowchart-shapes.js`, `flowchart-mermaid.js`, `flowchart-store.js`, `flowchart-canvas.js`) ships with a UMD wrapper. The original wrapper assigned `window.FlowchartXxx` only in the `else` branch — i.e. when `module` was undefined. But the renderer runs with `nodeIntegration: true`, so `module` is always truthy in that environment and the `else` branch never ran, leaving `window.FlowchartShapes` / `window.FlowchartMermaid` / `window.FlowchartStore` / `window.FlowchartCanvas` undefined. The standalone window's controller (`src/renderer/flowchart-controller.js`) then aborted with `fatal('Flowchart pure modules not loaded — verify script tags in src/flowchart-generator.html')`.
- Fix: every pure module's UMD wrapper now has a second `if (typeof window !== 'undefined') { window.FlowchartXxx = exported; }` block appended AFTER the CommonJS branch. Both branches can run (the CommonJS branch keeps the legacy sidebar panel working under `require()`; the new branch unconditionally exposes the global in the renderer). The factory IIFE is unchanged, so the public surface of every module is identical to v4.9.6 — no behavioural change.
- New regression guard: 4 source-grep tests in `tests/flowchart-controller.test.js` assert each module's source file contains the `window.FlowchartXxx = exported` assignment so a future refactor can't silently drop the global again.
## Version 4.9.6 (2026-09-14)
### Refactor
- **Flowchart editor is now a standalone window, not a sidebar panel.** Five fix rounds (v4.9.1 → v4.9.5) couldn't make the sidebar panel feel right — at 280 px sidebar with the canvas + preview split to ~175 px each, plus the editor-container hiding dance the maximize/restore toggle required, the panel kept presenting as cramped and unreliable at runtime. Strategy pivot: the flowchart editor now lives in its own BrowserWindow, matching the ASCII Art Generator pattern (`src/ascii-generator.html` + `src/renderer/ascii-controller.js`).
- New `src/flowchart-generator.html` — standalone HTML with its own header, toolbar (Insert at Cursor / Reset), canvas host, and preview host (text-only — the canvas on the left IS the visual preview). All stylesheet `href`s are `src/`-relative — no `../` escape (lesson learned from v4.9.2). Forced light surface (`background: #fafafa !important; color: #1f2328 !important`) on the canvas + preview regardless of the project's body theme, mirroring the v4.9.5 CSS fix that traded theme consistency for guaranteed visibility.
- New `src/renderer/flowchart-controller.js` — pure browser IIFE. Wires the canvas + preview, hydrates from `/flowchart-session.json` once on mount, persists on every store mutation with a 500 ms debounce. Insert at Cursor wraps the generated `flowchart TD` source in a fenced ` ```mermaid ` block and sends it through the existing `insert-content` IPC channel — same one the renderer.js sidebar panel used. Keyboard shortcuts (Ctrl/Cmd+Z / Ctrl/Cmd+Shift+Z / Delete / Backspace) handled at document level.
- New `openFlowchartGenerator()` in `src/main.js` — `BrowserWindow` (1100×720, parent: mainWindow, `contextIsolation: true, nodeIntegration: false`) launched by an `ipcMain.on('open-flowchart-generator')` listener. Tools menu now has a "Flowchart Generator" entry with accelerator `CmdOrCtrl+Alt+F`.
- New `window.electronAPI.flowchart.*` namespace in `src/preload.js` — `getUserDataPath` / `readFile` / `writeFile` / `insertAtCursor`. Reuses the existing thin IPC handlers (`get-user-data-path`, `read-text-file`, `write-text-file`) which already sandbox writes to ``.
- The four pure modules (`flowchart-shapes.js`, `flowchart-mermaid.js`, `flowchart-store.js`, `flowchart-canvas.js`) gained a tiny UMD wrapper so they work both as CommonJS (the legacy sidebar panel still loads them via `require()`) and as browser globals (the standalone window loads them via `