# Packaging — All-Platform Build + GitHub Releases **Goal:** Make `npm run dist:all` produce Linux + Windows + macOS artifacts, and have the existing `.github/workflows/release.yml` create a GitHub Release on tag push with those artifacts. No code signing in this iteration. **Scope (user decisions 2026-06-06):** - Target platforms: **all three** (Linux .deb/AppImage/snap, Windows NSIS/portable/zip, macOS dmg/zip) - Distribution: **GitHub Releases** (no auto-update; static artifacts only) - Code signing: **skip for now** (unsigned binaries; Windows SmartScreen will warn, macOS Gatekeeper will quarantine) **Architecture:** This is mostly about completing the existing scaffold. `electron-builder` 26.0.12, `scripts/download-tools.js`, `scripts/generate-icons.js`, the `package.json` scripts, and `release.yml` are all already in place. We need to (1) close a real bug in the `files` config, (2) add the macOS job to the workflow, and (3) declare macOS targets in the package config. **Tech stack:** electron-builder 26.0.12, GitHub Actions `ubuntu-latest`/`windows-latest`/`macos-latest` runners, softprops/action-gh-release@v2 for the release creation. --- ## Task 1 — Fix the `files` config in `package.json` The current `files: ["src/**/*", ...]` matches `src/renderer/**/*.tsx` and ships dev source into the asar. The shipped renderer should be the built `dist/renderer/**/*` output, not TS source. asarUnpack for ffmpeg-static is correct and stays. **Files:** `package.json` (build.files, build.extraResources) ### Step 1.1 — Replace `files` block ```json "files": [ "src/main/**/*", "src/preload.js", "src/plugins/**/*", "package.json" ], "extraResources": [ { "from": "dist/renderer", "to": "renderer" } ] ``` - `src/main/**/*` — main process source (entry point + all main-process modules) - `src/preload.js` — single preload file at the root of `src/` - `src/plugins/**/*` — built-in plugins (referenced from main process; the `extraFiles: []` line in the current config is empty, so this is the right pattern) - `package.json` — required for the asar `app.asar/package.json` lookup electron does at runtime - `dist/renderer` moves to `extraResources` because it should live alongside the asar (not inside it) — the asar is sealed and we want the renderer to be a separately-updatable resource path. Production main loads it via `loadFile(path.join(__dirname, '../../dist/renderer/index.html'))` which, in the packaged app, resolves to `process.resourcesPath/renderer/index.html`. **This requires changing the loadFile path in `src/main/window/index.js` too** — see Task 4. ### Step 1.2 — Verify - `npm run build:linux` should produce a working .AppImage - Inside the .AppImage (extract with `--appimage-extract`), check `resources/` has `app.asar` and a `renderer/` directory containing `index.html` and `assets/` - Inside `app.asar`, check `src/main/index.js` is present and `src/renderer/` is absent --- ## Task 2 — Add macOS targets + icon to `package.json` build config **Files:** `package.json` ### Step 2.1 — Replace the existing `mac` block ```json "mac": { "category": "public.app-category.productivity", "identity": null, "target": [ { "target": "dmg", "arch": ["x64", "arm64"] }, { "target": "zip", "arch": ["x64", "arm64"] } ], "icon": "assets/icon.icns", "darkModeSupport": true, "hardenedRuntime": false, "gatekeeperAssess": false, "entitlements": null } ``` - `identity: null` is intentional for unsigned builds - `darkModeSupport: true` — the app already supports dark mode; this is just metadata - `hardenedRuntime: false` and `gatekeeperAssess: false` — without signing, these are the only way the build succeeds - `entitlements: null` — no entitlements file; some features (jit) won't work but Electron's main process doesn't need them in this app - **`.icns` is missing.** For this iteration we'll use the default Electron icon and add a follow-up to generate one. The build will succeed without it but the produced .app will have the default icon. ### Step 2.2 — Generate a placeholder `.icns` (optional, can be deferred) If we want a proper icon, the path is: 1. `npm run generate-icons` to produce `assets/icons/*.png` (already done) 2. Use `png2icns` (Linux) or `iconutil` (mac) to bundle them into `assets/icon.icns` 3. We don't have either on this Linux container; defer to a follow-up plan For this iteration: ship without `.icns` and accept the default icon. ### Step 2.3 — Add `publish` config ```json "publish": { "provider": "github", "owner": "amitwh", "repo": "markdown-converter", "releaseType": "release" } ``` Even without auto-update, this tells `electron-builder` to write `latest-mac.yml` / `latest-linux.yml` next to the artifacts. Useful for future auto-update wiring. CI passes `--publish=never` to override. --- ## Task 3 — Add macOS job to `.github/workflows/release.yml` **Files:** `.github/workflows/release.yml` ### Step 3.1 — Add a third job between `build-windows` and `release` Insert after the `build-windows` job (around line 96): ```yaml build-macos: runs-on: macos-latest steps: - uses: actions/checkout@v4 - name: Setup Node.js uses: actions/setup-node@v4 with: node-version: 20 cache: npm - name: Install dependencies run: npm ci - name: Download external tools (pandoc) run: node scripts/download-tools.js - name: Run tests run: npm test - name: Build macOS packages (unsigned) env: CSC_IDENTITY_AUTO_DISCOVERY: 'false' run: npm run build:mac -- --publish=never - name: Upload macOS artifacts uses: actions/upload-artifact@v4 with: name: macos-artifacts path: | dist/*.dmg dist/*.zip retention-days: 5 ``` ### Step 3.2 — Wire macOS into the `release` job's `needs` and downloads Change the `release` job: ```yaml release: needs: [build-linux, build-windows, build-macos] ... ``` And add a third download step (after the Windows download): ```yaml - name: Download macOS artifacts uses: actions/download-artifact@v4 continue-on-error: true with: name: macos-artifacts path: dist ``` `continue-on-error: true` is intentional — a failed macOS build shouldn't block a release of working Linux+Windows artifacts. --- ## Task 4 — Update `src/main/window/index.js` for the resource path **Files:** `src/main/window/index.js` ### Step 4.1 — Update the loadFile path The current code (line 35): ```js const prodPath = path.join(__dirname, '../../dist/renderer/index.html'); ``` Inside the packaged app, `__dirname` points into the asar. `process.resourcesPath` points to the directory holding `app.asar` + the `renderer/` extraResources dir. Change to: ```js const rendererIndex = app.isPackaged ? path.join(process.resourcesPath, 'renderer', 'index.html') : path.join(__dirname, '../../dist/renderer/index.html'); win.loadFile(rendererIndex); ``` This needs to happen after the dev/prod branch is decided. The existing `if (!app.isPackaged && devServerUrl)` block already handles dev mode; the else branch needs this update. ### Step 4.2 — Add a guard for missing renderer in prod ```js if (app.isPackaged) { try { fs.accessSync(path.join(process.resourcesPath, 'renderer', 'index.html')); } catch { console.error('[WINDOW] Renderer not found at', process.resourcesPath, '— did you run `npm run build:renderer` before packaging?'); } } ``` Failure mode: someone runs `npm run build` without first building the renderer. Without this guard, the window opens blank and the user has no idea why. --- ## Task 5 — Test on this Linux box ### Step 5.1 — Local verification ```bash npm ci npm run download-tools # idempotent; bin/linux/pandoc already exists npm run build:renderer npm run build:linux # produces .deb, .AppImage in dist/ ``` Inspect the .AppImage: ```bash chmod +x dist/*.AppImage ./dist/MarkdownConverter-*.AppImage --appimage-extract ls squashfs-root/resources/ # Expect: app.asar renderer/ ls squashfs-root/resources/renderer/ # Expect: index.html assets/ ``` ### Step 5.2 — Run the produced app ```bash ./dist/MarkdownConverter-*.AppImage ``` The app should: - Launch with the AppShell, header, sidebar - Allow opening a folder / file - Export to PDF/DOCX/HTML work (pandoc bundled) ### Step 5.3 — Tag + push to test the release workflow (optional) Only do this if the user wants to verify the full pipeline. A dry-run on the CI side via `act` would be cleaner but `act` doesn't run macos-latest jobs locally. If the user wants to verify the workflow, push a `v5.0.1-rc1` tag and watch the Actions tab. --- ## Success criteria 1. `npm run dist:all` produces all three platform families on this Linux box (or at least Linux + mac, since Windows is built on Windows) 2. The .AppImage launches and the app works end-to-end 3. `release.yml` runs all three jobs on a tag push and creates a GitHub release with the union of artifacts 4. No regressions: 306/306 tests still pass, dev workflow still works 5. The `files` bug is fixed: no `.tsx` in the packaged asar ## Known limitations (intentional, can be follow-ups) - **No `.icns`** — the macOS app will have the default Electron icon. Generating a proper `.icns` requires `iconutil` (mac) or `png2icns` (cross-platform); neither is on this Linux box. - **No code signing** — Windows SmartScreen will warn; macOS Gatekeeper will quarantine unsigned `.dmg`. Setting up signing later is a config-only change (no structural rework): add `CSC_LINK`/`CSC_KEY_PASSWORD` for Windows, `CSC_LINK` (Apple Developer ID) for mac. - **No auto-update** — user decisions for this iteration. Wiring `electron-updater` is a follow-up; the `publish` config from Task 2 puts metadata in the right place. - **Cross-build quirks** — building macOS from Linux produces a `.dmg` that is generally usable but may show a "this app is from an unidentified developer" prompt the first time. Right-click → Open to bypass once. Documented in the release notes. ## Out of scope - CHANGELOG.md updates (not part of packaging) - electron-updater wiring - Code signing cert procurement - Snap store / Microsoft Store / Mac App Store submission