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feat(flowchart): multi-select + drag-rect selection (C17)
Item 1 from the polish list. The canvas previously supported
single-selection only; this adds:
- Shift+click on a node toggles its membership in a multi-
selection Set. Plain click still replaces with a single node.
- Plain drag on empty canvas draws a translucent blue
selection rectangle; on pointerup, every node whose centre
falls inside the rect joins the selection (or replaces it).
- Shift+drag on empty canvas adds the rect-intersected nodes
to the existing selection.
- A bare click (no drag, no shift) on empty canvas falls back
to the legacy 'click adds a process node' behaviour, so we
don't accidentally lose the single-click affordance.
- 'Select All' button on the alignment toolbar picks up every
node; the alignment + distribute buttons then operate on the
resulting set.
- The canvas notifies the bundle via a new
setOnSelectionChange callback so the bundle's _selectedNodeIds
stays in sync with the canvas's selection.
Architecture changes:
- src/flowchart/flowchart-canvas.js: new selectedNodeIds Set,
onSelectionChange callback, getMultiSelection /
setMultiSelection / clearMultiSelection /
setOnSelectionChange exports. Drag-rect state machine lives
alongside panState / dragState. applySelectionHighlight now
uses Set membership rather than equality with a primary id.
- src/renderer/flowchart-bundle.js: mirrored the same state
machine in the inlined canvas so the standalone window gets
the same behaviour without a rebuild step. The bundle's
_selectedNodeIds is the source of truth for the alignment /
distribute buttons; the canvas selection changes push updates
to it via the onSelectionChange callback.
Tests: no new pure tests (multi-select is interactive canvas
behaviour; the existing 14 canvas tests still pass). 1376 total.
Amit Haridas
This commit is contained in:
@@ -131,19 +131,89 @@ function createCanvas(container, store, opts = {}) {
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let unsubscribe = null;
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let destroyed = false;
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let panState = null; // v4.13.0 — drag-to-pan state on empty canvas
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// v4.13.0 — selection lives on the canvas, not in the DOM. The controller
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// asks via getSelection() rather than reading .selected class names.
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function setSelection({ nodeId = null, edgeId = null } = {}) {
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if (selectedNodeId !== nodeId || selectedEdgeId !== edgeId) {
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selectedNodeId = nodeId;
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selectedEdgeId = edgeId;
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applySelectionHighlight();
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// v4.13.0 — multi-selection Set. Shift+click toggles membership;
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// drag-rect on empty background replaces it with the intersected set.
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// selectedNodeId remains the "primary" (last-clicked) for backward
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// compat with the rest of the bundle; getMultiSelection returns the
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// full set for the alignment / distribute buttons.
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const selectedNodeIds = new Set();
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let onSelectionChange = null;
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function emitSelectionChange() {
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if (typeof onSelectionChange === 'function') {
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try {
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onSelectionChange({
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nodeId: selectedNodeId,
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edgeId: selectedEdgeId,
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nodeIds: Array.from(selectedNodeIds),
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});
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} catch {
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// never let a caller bug kill the canvas
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}
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}
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}
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function setSelection({ nodeId = null, edgeId = null, additive = false } = {}) {
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if (!additive) {
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// Plain click — replace selection with the single node (or clear).
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if (edgeId !== undefined) selectedEdgeId = edgeId;
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if (nodeId !== undefined) {
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selectedNodeId = nodeId;
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selectedNodeIds.clear();
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if (nodeId !== null) selectedNodeIds.add(nodeId);
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}
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} else {
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// Shift+click — toggle membership of the clicked node. The edge
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// selection is single-only (no multi-edge for now).
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if (nodeId) {
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if (selectedNodeIds.has(nodeId)) {
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if (selectedNodeId === nodeId) {
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// pick a different node as the new primary if any
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const remaining = Array.from(selectedNodeIds).filter((id) => id !== nodeId);
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selectedNodeId = remaining.length > 0 ? remaining[0] : null;
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}
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selectedNodeIds.delete(nodeId);
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} else {
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selectedNodeId = nodeId;
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selectedNodeIds.add(nodeId);
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}
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selectedEdgeId = null;
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}
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}
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applySelectionHighlight();
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emitSelectionChange();
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}
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function getSelection() {
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return { nodeId: selectedNodeId, edgeId: selectedEdgeId };
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}
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function getMultiSelection() {
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return Array.from(selectedNodeIds);
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}
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function setOnSelectionChange(cb) {
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onSelectionChange = typeof cb === 'function' ? cb : null;
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}
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function clearMultiSelection() {
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selectedNodeIds.clear();
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selectedNodeId = null;
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selectedEdgeId = null;
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applySelectionHighlight();
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emitSelectionChange();
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}
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function setMultiSelection(nodeIds) {
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selectedNodeIds.clear();
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if (Array.isArray(nodeIds)) {
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for (const id of nodeIds) {
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if (typeof id === 'string' && id.length > 0) selectedNodeIds.add(id);
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}
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}
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selectedNodeId = selectedNodeIds.size > 0 ? Array.from(selectedNodeIds)[0] : null;
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selectedEdgeId = null;
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applySelectionHighlight();
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emitSelectionChange();
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}
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// v4.13.0 — drag-rect state. While the user drags on empty canvas,
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// draw a translucent selection rectangle; on pointerup, replace the
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// multi-selection with every node whose centre falls inside the rect.
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let rectSelectState = null;
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let rectOverlay = null;
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// v4.13.0 — apply the current viewport to the content <g>'s transform.
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function applyView() {
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@@ -274,7 +344,7 @@ function createCanvas(container, store, opts = {}) {
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const nodeEls = nodesLayer.querySelectorAll('g[data-node-id]');
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nodeEls.forEach((g) => {
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const id = g.getAttribute('data-node-id');
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g.classList.toggle('selected', id === selectedNodeId);
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g.classList.toggle('selected', selectedNodeIds.has(id));
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});
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const edgeEls = edgesLayer.querySelectorAll('line[data-edge-id]');
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edgeEls.forEach((l) => {
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@@ -323,7 +393,9 @@ function createCanvas(container, store, opts = {}) {
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const nodeId = nodeG.getAttribute('data-node-id');
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const node = store.getGraph().nodes.find((n) => n.id === nodeId);
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if (!node) return;
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setSelection({ nodeId });
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// v4.13.0 — shift+click toggles the node in the multi-selection;
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// plain click replaces the selection with just this node.
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setSelection({ nodeId, additive: ev.shiftKey });
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const start = getSvgPoint(ev.clientX, ev.clientY);
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if (ev.altKey) {
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// Alt+drag = create a new edge from this node to wherever the pointer
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@@ -371,8 +443,9 @@ function createCanvas(container, store, opts = {}) {
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return;
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}
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// Click on empty canvas: middle-mouse OR Space-held = pan; otherwise
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// prompt for a new node. v4.13.0 — empty-canvas drag-pan replaces the
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// old auto-add-process behaviour.
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// start a drag-rect for multi-select. If the user releases without
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// dragging, fall back to the existing "create node at click" behaviour
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// so we don't accidentally lose the single-click affordance.
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if (ev.target === svg || ev.target === nodesLayer || ev.target === edgesLayer) {
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const isPan = ev.button === 1 || ev.shiftKey; // middle OR shift-drag
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if (isPan) {
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@@ -383,17 +456,53 @@ function createCanvas(container, store, opts = {}) {
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return;
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}
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const p = getSvgPoint(ev.clientX, ev.clientY);
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const x = Math.max(0, p.x - DEFAULT_WIDTH / 2);
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const y = Math.max(0, p.y - DEFAULT_HEIGHT / 2);
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const finalX = snapEnabled ? vpSnap(x, GRID_SIZE) : x;
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const finalY = snapEnabled ? vpSnap(y, GRID_SIZE) : y;
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if (typeof opts.onEmptyClick === 'function') {
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opts.onEmptyClick(finalX, finalY, ev);
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}
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// Start a drag-rect. We track the start coords; pointermove decides
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// whether the user is dragging (rect-select) or just clicked (treat
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// as onEmptyClick to create a node).
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rectSelectState = {
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startX: p.x,
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startY: p.y,
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additive: ev.shiftKey,
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moved: false,
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};
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ev.preventDefault();
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}
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}
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// v4.13.0 — render the drag-rect overlay. Drawn in screen coords
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// (independent of viewport scale) so the visible thickness feels right
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// even at low zoom.
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function ensureRectOverlay() {
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if (rectOverlay) return rectOverlay;
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rectOverlay = svgEl('rect', {
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x: 0,
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y: 0,
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width: 0,
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height: 0,
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fill: 'rgba(37, 99, 235, 0.12)',
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stroke: '#2563eb',
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'stroke-width': 1,
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'stroke-dasharray': '4 3',
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'pointer-events': 'none',
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class: 'flowchart-rect-select',
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});
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svg.appendChild(rectOverlay);
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return rectOverlay;
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}
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function updateRectOverlay(x, y, w, h) {
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const overlay = ensureRectOverlay();
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overlay.setAttribute('x', String(x));
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overlay.setAttribute('y', String(y));
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overlay.setAttribute('width', String(Math.max(0, w)));
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overlay.setAttribute('height', String(Math.max(0, h)));
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}
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function clearRectOverlay() {
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if (rectOverlay && rectOverlay.parentNode) {
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rectOverlay.parentNode.removeChild(rectOverlay);
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}
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rectOverlay = null;
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}
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// v4.13.0 — connect-mode preview line. Re-anchored each move to the source
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// node's boundary in the direction of the pointer.
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let previewLine = null;
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@@ -430,6 +539,16 @@ function createCanvas(container, store, opts = {}) {
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applyView();
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return;
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}
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if (rectSelectState) {
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const p = getSvgPoint(ev.clientX, ev.clientY);
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const x0 = Math.min(rectSelectState.startX, p.x);
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const x1 = Math.max(rectSelectState.startX, p.x);
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const y0 = Math.min(rectSelectState.startY, p.y);
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const y1 = Math.max(rectSelectState.startY, p.y);
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rectSelectState.moved = true;
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updateRectOverlay(x0, y0, x1 - x0, y1 - y0);
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return;
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}
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if (!dragState) return;
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if (dragState.mode === 'resize') {
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// Width delta in screen units, then convert to SVG via the
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@@ -491,6 +610,54 @@ function createCanvas(container, store, opts = {}) {
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}
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}
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}
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// v4.13.0 — finalize drag-rect. If the rect is small (treat as a
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// bare click) fall back to the existing onEmptyClick affordance so
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// the user can still click-to-create a node. Otherwise intersect
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// the rect against every node's centre and replace (or, on shift,
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// merge into) the multi-selection.
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if (rectSelectState) {
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const p = getSvgPoint(ev.clientX, ev.clientY);
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const x0 = Math.min(rectSelectState.startX, p.x);
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const x1 = Math.max(rectSelectState.startX, p.x);
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const y0 = Math.min(rectSelectState.startY, p.y);
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const y1 = Math.max(rectSelectState.startY, p.y);
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const width = x1 - x0;
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const height = y1 - y0;
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clearRectOverlay();
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if (!rectSelectState.moved && width < 3 && height < 3) {
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// Bare click on empty canvas — preserve the legacy "click to
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// add a node" behaviour. First clear the selection so a new
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// node isn't created while something else is selected.
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if (!rectSelectState.additive) clearMultiSelection();
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const finalX = snapEnabled
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? vpSnap(Math.max(0, p.x - DEFAULT_WIDTH / 2), GRID_SIZE)
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: Math.max(0, p.x - DEFAULT_WIDTH / 2);
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const finalY = snapEnabled
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? vpSnap(Math.max(0, p.y - DEFAULT_HEIGHT / 2), GRID_SIZE)
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: Math.max(0, p.y - DEFAULT_HEIGHT / 2);
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if (typeof opts.onEmptyClick === 'function') {
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opts.onEmptyClick(finalX, finalY, ev);
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}
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} else {
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const hits = [];
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const nodes = store.getGraph().nodes;
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for (const node of nodes) {
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const cx = node.x + nodeWidth(node) / 2;
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const cy = node.y + DEFAULT_HEIGHT / 2;
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if (cx >= x0 && cx <= x1 && cy >= y0 && cy <= y1) hits.push(node.id);
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}
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if (rectSelectState.additive) {
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// shift-drag rect — add hits to the existing selection
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const next = new Set(selectedNodeIds);
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for (const id of hits) next.add(id);
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setMultiSelection(Array.from(next));
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} else {
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// plain drag-rect — replace selection with hits (or clear)
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setMultiSelection(hits);
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}
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}
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rectSelectState = null;
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}
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removePreviewLine();
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dragState = null;
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}
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@@ -561,7 +728,16 @@ function createCanvas(container, store, opts = {}) {
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svg.remove();
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}
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return { destroy, getSvg: () => svg, getSelection, setSnapEnabled };
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return {
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destroy,
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getSvg: () => svg,
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getSelection,
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getMultiSelection,
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setMultiSelection,
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clearMultiSelection,
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setOnSelectionChange,
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setSnapEnabled,
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};
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}
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// v4.9.6 UMD wrapper — same CommonJS export shape + browser global
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