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feat(flowchart): pure viewport math for zoom/pan/snap (C4a)
New pure functions for the canvas viewport (v4.13.0):
- zoomAt(view, screenX, screenY, factor) — zoom centred on a screen
point, keeping the world point under cursor fixed. Clamped to
[0.25, 4] scale range.
- panBy(view, dx, dy) — additive pan
- reset() — identity transform
- wheelFactor(deltaY) — multiplicative factor per Ctrl+wheel notch
- snap(value, gridSize) — round to nearest grid (0 disables)
The actual SVG transform wrapper + Ctrl+wheel handler + drag-to-pan
+ snap-on-move is the next canvas-layer commit; this commit lands
the testable math.
14 new tests cover: identity reset, cursor-stable zoom, MIN/MAX
clamping, additive pan, wheel factor reciprocity, snap-to-grid
(positive/negative/zero grid sizes).
Amit Haridas
This commit is contained in:
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/**
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* Pure viewport math for the flowchart canvas (v4.13.0).
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*
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* The SVG canvas keeps a fixed viewBox (1000×700). All content lives
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* inside a single <g transform="translate(tx,ty) scale(scale)"> so we
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* can zoom and pan without re-rendering.
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*
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* Pure module — no DOM, no globals — so the math is unit-testable.
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*
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* @module flowchart-viewport
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*/
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const MIN_SCALE = 0.25;
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const MAX_SCALE = 4;
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const SCALE_STEP = 1.1; // multiplicative per Ctrl+wheel notch
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/**
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* Zoom centred on a point in *screen* coordinates (the cursor position
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* inside the SVG viewport). The point under the cursor stays fixed on
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* screen as the scale changes.
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*/
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function zoomAt(view, screenX, screenY, factor) {
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const newScale = clamp(view.scale * factor, MIN_SCALE, MAX_SCALE);
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const actualFactor = newScale / view.scale;
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// Derivation: world under cursor is ((sx-tx)/scale, ...). After zoom,
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// we want the same world to render at the same screen position.
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// Solving for tx' = sx - (sx - tx) * actualFactor.
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return {
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scale: newScale,
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tx: screenX - (screenX - view.tx) * actualFactor,
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ty: screenY - (screenY - view.ty) * actualFactor,
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};
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}
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function panBy(view, dx, dy) {
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return { scale: view.scale, tx: view.tx + dx, ty: view.ty + dy };
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}
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function reset() {
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return { tx: 0, ty: 0, scale: 1 };
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}
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function clamp(v, lo, hi) {
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return Math.max(lo, Math.min(hi, v));
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}
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function wheelFactor(deltaY) {
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// Standard "zoom in on scroll up" — positive deltaY zooms out.
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return deltaY < 0 ? SCALE_STEP : 1 / SCALE_STEP;
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}
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/**
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* Snap a value to the nearest multiple of gridSize.
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* Returns the value unchanged when gridSize is 0 (snap disabled).
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*/
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function snap(value, gridSize) {
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if (!gridSize || gridSize <= 0) return value;
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return Math.round(value / gridSize) * gridSize;
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}
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module.exports = { zoomAt, panBy, reset, wheelFactor, snap, MIN_SCALE, MAX_SCALE };
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